What We Do at Base Camp
Base Camp skills are based on the Scout curriculum
Scouting is a character education curriculum. It is delivered by parents who work together to help raise each other’s kids. The way those parents and their community organization deliver the program is unique to that group of parents. As an organization, we provide the curriculum and the resources for the parents to deliver their unique program. To help families “see” the curriculum and the resources available to them we’ve re-organized curriculum by skill topic. (rather than by age / program / geography or season)
By looking at the curriculum and resources through this lens its easier to see the core curriculum and BROAD range of elective skills. The list of specific activities below are either Cub Scout Adventures or Merit Badges. Through this arrangement it is clear, the elements of the curriculum are consistent from Kindergarten through seniors in high school.
Open the accordion boxes to see all the programs
Age appropriate activities for children 5 – 10 (Cubs)
Art Explosion
Curiosity, Intrigue and Magical Mysteries
Grin and Bear it
*Howling at the Moon (skits)
Roaring Laughter
Stories in Shapes
Aware and Care (Disability Awareness)
*Council Fire (Duty to Country)
Cubs who Care (Disability awareness)
*Duty to God and You
*Duty to God Footsteps
*Fellowship and Duty to God
Good Knights
*Paws for Action (Duty to Country)
Spirit of the Water (conservation)
*Tiger Circles: Duty to God
Adventures in Coins
Critter Care (pets)
Air of the Wolf (weather and science)
Digging in the Past (Dinosaurs)
Earth Rocks
*Fur Feather and Ferns
Into the Wild
Sky is the Limit
Super Science
A Bear Goes Fishing
Aquanaut (swimming)
*Bear Claws (wood tools)
*Bear Necessities (camping)
Bear Picnic Basket (cooking)
*Call of the Wild (camping)
*Cast Iron Chef
Finding your way (orienteering)
Floats and Boats
*Games Tigers Play
Marble Madness
*My Tiger Jungle
*Paws on the Path (hiking)
Paws of Skill (sports)
Rolling Tigers
*Running with the Pack(physical fitness)
Salmon Run (swimming)
Sports
*Stronger Faster Higher
Tiger Tag
*Tiger Bites
*Tigers in the Wild
*Webelos Walkabout (fitness)
Engineer
Game Design
Tiger-iffic!
Castaway (wilderness survival)
*First Responder
Forensics
Germs Alive! (Public Health)
Tiger: Safe and Smart
*Baloo the Builder
Build it
Age appropriate activities for children 11 – 17 (Scouts)
ANIMAL SCIENCE
FARM MECHANICS
PLANT SCIENCE
VETERINARY MEDICINE
AMERICAN BUSINESS
ENTREPRENEURSHIP
PULP AND PAPER
*PERSONAL MANAGEMENT
SALESMANSHIP
TEXTILE
*COMMUNICATION
MOVIEMAKING
JOURNALISM
PHOTOGRAPHY
PROGRAMMING
PUBLIC SPEAKING
SIGNS, SIGNALS, AND CODES
ANIMATION
ART
BASKETRY
BUGLING
CINEAMATOGRAPHY
Curiosity, Intrigue and Magical Mysteries
LEATHERWORK
METALWORK
MUSIC
POTTERY
SCULPTURE
THEATER
WOOD CARVING
*ENVIRONMENTAL SCIENCE
FISH AND WILDLIFE MANAGEMENT
FORESTRY
SOIL AND WATER CONSERVATION
*SUSTAINABILITY
AMERICAN CULTURES
AMERICAN HERITAGE
*CITIZENSHIP IN THE COMMUNITY
*CITIZENSHIP IN THE NATION
*CITIZENSHIP IN THE SOCIETY
*CITIZENSHIP IN THE WORLD
*COMMUNICATION
DISABILITIES AWARENESS
EXPLORATION
*FAMILY LIFE
GENEALOGY
NATIVE AMERICAN STUDIES (INDIANLORE)
*PERSONAL MANAGEMENT
READING
*SUSTAINABILITY
SCHOLARSHIP
CHESS
COIN COLLECTING
COLLECTIONS
COOKING
DOG CARE
GARDENING
HOME REPAIRS
MODEL DESIGN AND BUILDING
PETS
RADIO
SCOUTING HERITAGE
STAMP COLLECTING
ARCHAEOLOGY
ASTRONOMY
BIRD STUDY
GEOLOGY
INSECT STUDY
MAMMAL STUDY
NATURE
OCEANOGRAPHY
REPTILE AND AMPHIBIAN STUDY
WEATHER
ARCHERY
ATHLETICS
BACKPACKING
*CAMPING
CANOEING
CLIMBING
*CYCLING
FISHING
FLY FISHING
HIKING
GOLF
GEOCACHING, HORSEMANSHIP
KAYAKING
MOTORBOATING
ORIENTEERING
*PERSONAL FITNESS
PIONEERING
RIFLE SHOOTING
ROWING
SCUBA DIVING
SHOTGUN SHOOTING
SKATING
SMALL-BOAT SAILING
SNOW SPORTS
*SPORTS
*SWIMMING
WATER SPORTS, WHITEWATER
ANIMATION
ARCHITECTURE
DENTISTRY
ENGINEERING
GAME DESIGN
INVENTING
LANDSCAPE ARCHITECTURE
LAW
MEDICINE
MINING IN SOCIETY
PROGRAMMING
ROBOTICS
SURVEYING
VETERINARY MEDICINE
CRIME PREVENTION
*EMERGENCY PREPAREDNESS
FINGERPRINTING
FIRE SAFETY
*FIRST AID
*LIFESAVING
PUBLIC HEALTH
*SAFETY
SEARCH AND RESCUE
TRAFFIC SAFETY
WILDERNESS SURVIVAL
AMERICAN LABOR
AUTOMOTIVE MAINTENANCE
COMPOSITE MATERIALS
DRAFTING
GRAPHIC ARTS
PAINTING
PLUMBING
WELDING
WOODWORK
CHEMISTRY
DIGITAL TECHNOLOGY
ELECTRICITY
ELECTRONICS
ENERGY
NUCLEAR SCIENCE
PROGRAMMING
ROBOTICS
SPACE EXPLORATION
AVIATION
RAILROADING
TRUCK TRANSPORTATION
Individual Scouting Experience – Just as each troop creates their own schedule and develops their own unique program based on the curriculum, so to are Scouts encouraged to create their own unique learning experience. Scouts choose their elective badges and focus on various aspects of the curriculum. The Scouting organization provides opportunities for all Scouts to pursue the entire curriculum.
Core Curriculum - The activities that are found to most effectively help develop character, citizenship and wellness make up the core curriculum. Therefore, those activities are directly related to all rank advancement.
Specialties- By combining Core Curriculum and selecting individual areas of interests, Scouts can earn a Scouting a “specialty” or “minor” to go along with their Eagle Rank. So, one Scout in a given troop could earn their Eagle with a minor in technology, by earning all the technology badges while another Eagle Scout from the same troop could earn a minor as a Global Citizen or the environment.
Accordion Key
*= Core Curriculum (these skills are required to advance)
Yellow = Lion
Orange = Tiger
Red = Wolf
Blue = Bear
Green = Webelos Scout
ALL CAPS = ScoutsBSA
Because the Cub Scout titles are named to attract the interest of elementary school children, sometime the subject matter isn’t clear. In those instances, we’ve put the subject matter in parenthesis.